Description and organisation
The campers play the threatened animals. Each one receives 3 scarves and selects a place on the playing field outlined by cones. This is their natural habitat. There are 5 hunters and 3 natural risks (drought, disease, and pollution) identified by jerseys.
At the signal, the risk factors enter the natural habitat. The animals must avoid being tagged by the risk factors. When a threatened animal is tagged by a hunter, they lose 1 scarf and become “vulnerable.”
The second time they are tagged by a hunter, they lose another scarf and become “endangered.”
A third tag by a hunter means they lose their last scarf. They must go to the wildlife reserve (Zone 2 of the playing area) and hope for another chance.
After a short while, the ecologists (counselors) can reintroduce players into the natural habitat with 3 new scarves, but first the campers must complete a challenge.
Threatened (3 scarves) → Vulnerable (2 scarves) → Endangered (1 scarf) → Extinct in the wild (wildlife reserve)
If a player is tagged by drought, disease, or pollution, regardless of how many scarves they have, they must leave the natural habitat and go to the veterinary hospital (Zone 3) to be treated.
- Disease: Vaccination (challenge from the head nurse, played by a counselor)
- Pollution: Reoxygenation (sprint through a series of cones)
- Drought: Rehydration (drink from the fountain or water bottle)
- Change the dimensions of the playing field to increase intensity.
- Switch roles during the game.
Threatened animals must ensure the survival of their species by evading natural and human threats (drought, disease, pollution, and poaching).