Description and organisation
The big day has finally arrived. It’s the opening ceremonies of the Olympics! A torchbearer carries the Olympic flame before a cheering crowd. Suddenly, Mr. Video Game appears and steals the Olympic torch! This evil villain wastes his miserable existence playing video games in his mother’s basement without ever experiencing the joy of a healthy and active lifestyle. His goal is to turn all kids into couch potatoes who never eat healthy or move around. That’s why he wants to ruin the Olympics.
But wait! Just then, a hero appears. It’s Activeman, all dressed up in his superhero active wear! He tells the kids they can get the Olympic flame back by proving they deserve the Olympics. Activeman sends the kids to 4 different areas representing different environments (forest, desert, ancient ruins, and the savannah) to complete a series of 11 physical challenges. For example, in the desert, they have to cross the playground without touching the “scorching hot” sand. To do that, they must use the playground equipment. While waiting their turn to cross, the other students do jumping jacks to avoid being swallowed up by the sinking sands.
When all the activities have been completed, Activeman appears and reveals the location of the Olympic flame. The Olympics can finally begin, and the campers are rewarded with a whole day full of fun and athletic activities.
In this story, Mr. Video Game represents the sedentary lifestyle all too common among children today, and Activeman represents the active lifestyle kids should strive for. The main objective of this activity is to show kids that physical play is fun and cool and leave them feeling positive. Activeman even says it’s okay to play video games, as long as you don’t overdo it. Like a lot of things, it’s only harmful if you don’t know when to stop!
- Agility, evasion
- Teamwork and strategizing
- Gross motor skills
- A different theme can be used.
- This can be a timed event.
Win bacth the Olympic flame.